Curveball

Superheroes are real. Someone wants to kill them all.

Liberty, America's first and most famous superhero, has been murdered. As most of the nation mourns, a few wonder if there's more to the story than people are being told. Heroes and villains come together to learn the truth behind the crime, and uncover a conspiracy much larger -- and more deadly -- than they expected.

What is Project Recall?

Start from the beginning

A Rake by Starlight

Politics is dirty. Piracy is just a little smudged.

Grif Vindh, Captain of the Fool's Errand, has a problem: he just stumbled across the single most dangerous thing in his part of the galaxy. It isn't a thing he would have looked for, if he'd known about it, but since he has it he figures he might as well try to sell it.

The problem is, it's not the kind of thing you can sell without taking a side... and taking sides makes you a walking target for all the other sides you didn't take.

Start from the beginning.

Pay Me, Bug!

Never bet against your Captain.

Grif Vindh, Captain of the Fool's Errand, just pulled off the job of a lifetime... but with great success comes unwanted attention. The government he stole from wants to find out how, and they've sent one of their best to track him down. A second government wants him to do it again, and they're willing to blackmail him to do it.

Start from the beginning.

Truths and Lies: Part Five

Submitted by C B Wright on
Jacob K. Javits Federal Building, NYC

The Division M conference room is a large, well-equipped meeting room with a long table and comfortable chairs. Special Agent Phillip Henry sits at the middle position on the right side of the table, staring across at the two men on the left side. The two men—one a heavyset, sweating Federal Agent, the other a hardened, weather-beaten NYPD Cop—stare back grimly.

Truths and Lies: Part Four

Submitted by C B Wright on
Later That Day

Artemis LaFleur and Robert Thorpe sit alone in Robert’s office, drinking coffee.

They haven’t spoken of anything important—other than how each prefers their coffee prepared—since CB and Agent Grant left. Artemis drinks his coffee slowly, savoring the bitterness and the heat, and waits.

He is very good at waiting.

Truths and Lies: Part Three

Submitted by C B Wright on
Thorpe Island

David Bernard shivers slightly as he steps into the large gym. It’s large, and mostly empty—most people are at work, and the few who are there are sticking to the stationary bikes.

It’s a well-provisioned gym. There are the traditional stationary bikes, ellipticals, free weights, bench weights and weight machines, as well as some devices David recognizes as specific to physical therapy and rehabilitation. He hadn’t used any of them—healing from the concussion came first—but they were all in his future, once upon a time.

Not any more. Creepy magic island took care of that.

Truths and Lies: Part Two

Submitted by C B Wright on
Robert Thorpe's Office

Robert Thorpe’s pain is real. The pain’s location isn’t.

He feels pain because his nervous system is damaged. The kind of pain changes: sometimes he has headaches, sometimes he has muscle cramps, sometimes he has sharp, stabbing pain going up and down an arm, or a leg. Today his pain is in his lower back, and it’s more severe than usual.

There’s never anything specifically wrong with the part of his body that’s suffering at any given time, but he feels the pain all the same.

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