Superheroes are real. Someone wants to kill them all.

Liberty, America's first and most famous superhero, has been murdered. As most of the nation mourns, a few wonder if there's more to the story than people are being told. Heroes and villains come together to learn the truth behind the crime, and uncover a conspiracy much larger -- and more deadly -- than they expected.

What is Project Recall?

Start from the beginning

A Rake by Starlight

Politics is dirty. Piracy is just a little smudged.

Grif Vindh, Captain of the Fool's Errand, has a problem: he just stumbled across the single most dangerous thing in his part of the galaxy. It isn't a thing he would have looked for, if he'd known about it, but since he has it he figures he might as well try to sell it.

The problem is, it's not the kind of thing you can sell without taking a side... and taking sides makes you a walking target for all the other sides you didn't take.

Start from the beginning.

Pay Me, Bug!

Never bet against your Captain.

Grif Vindh, Captain of the Fool's Errand, just pulled off the job of a lifetime... but with great success comes unwanted attention. The government he stole from wants to find out how, and they've sent one of their best to track him down. A second government wants him to do it again, and they're willing to blackmail him to do it.

Start from the beginning.

Project Recall: Part One

Submitted by C B Wright on
Thorpe Island, Secure Recovery Room

Vigilante’s eyes open.

He lies in the middle of a large, empty cube, naked and curled tightly into a ball. The floor, walls, and ceiling all gleam dull white under the harsh lights recessed in the high ceiling. He’s in his cell. Or his recovery room. At a certain point in the process it’s the same thing.

He isn’t alone. Immediately he sits upright, turning to face the three men watching him. He knows two of them very well, and he has some history with the third. Street Ronin carries a sports bag looped over one shoulder, and Red Shift’s left arm is in a sling. They’re both out of uniform, which is unusual, but he’s pretty sure the third man—a slim, tall man, reddish-brown hair with graying temples, leaning heavily on a cane—is the reason why.


The man hesitates. “Not for a long time.”

Echoes and Consequences: Part Five

Submitted by C B Wright on
Elsewhere, Again

Only a tiny sliver of light remains in the sky—the last vestige of sun seeping in through a tiny crack at the very edge of the horizon—and the shadow cast across David’s dreamscape is so deep it almost has weight. Something is pressing down, all around him, and he’s sure it’s more than the wind.

David tries once again to change the nature of the dream. He stares up at the ever-darkening sky, then holds out his hand, palm up, trying to imagine a tiny ball of light.

Such a small thing. Such a simple, small thing. I should be able to do this.


Echoes and Consequences: Part Four

Submitted by C B Wright on
Haruspex Analytics, Top Floor

The board room is designed to be subtly unsettling. It’s large and windowless, it appears to be circular, with a long table running up the middle of the room. Appearances are deceiving: it’s actually a slight oval, and the table is set slightly off kilter from the oval. People who don’t know the trick feel ever-increasing levels of anxiety as they subconsciously realize something is off but can’t identify what. Jason figured out the trick, so the room doesn’t put him off the way it did, once.

The Chairman, however… that’s a different story altogether.

The Chairman sits at the far end of the table, his features concealed in darkness. He stares down at a mission brief—Jason’s—and reads in silence. Jason stands at the other end of the table, not daring to sit, and waits patiently for him to finish.

As always, Jason finds himself trying to catch a glimpse of the older man’s face. As always, he fails. All he sees beyond the thick head of silver hair styled in a classic executive haircut is one furrow at the top of the man’s forehead, and then his face is cloaked in shadow. Jason wonders yet again at how the lighting in the room is arranged in order to achieve that effect. There are no obvious customizations to the room lighting that he can see.

Maybe it’s not the room. Maybe it’s him.

Echoes and Consequences: Part Three

Submitted by C B Wright on
Thorpe Island, Recovery Room

David Bernard lies in a recovery room in the medical facility on Robert Thorpe’s private floating island. This means, among other things, that he is currently hooked up to some of the most sophisticated diagnostics and monitoring equipment the world has never seen—so advanced that the phrase hooked up to is inaccurate, because the sensors that monitor his vital signs don’t require human contact to function. The only equipment physically attached to the man is an IV bag. Everything else is remote.

Artemis LaFleur sits in a padded chair next to Bernard, staring at a monitor, frowning deeply. He has the utmost faith in Dr. Thorpe’s equipment—it far surpasses anything he could have designed—but the readings don’t make any sense.