Quick Status Update

Submitted by Christopher Wright on

Eviscerati.Org has been a lot more quiet for the last week or two than I'd intended. Short version: a few days before Christmas, my primary work computer, a beast of a laptop that I've used for about four years, died abruptly. Because that is my work computer (work including the things I do on this site, and also the things I do 40 hours a week that allows me to pay my bills) I needed to get a replacement, fast. So this Christmas I found myself with an additional expense--a new desktop computer.

Except that I didn't just go out and buy a desktop computer. I bought a barebones system and extra parts, because it was cheaper. Unfortunately, the last time actually built a desktop computer was six years ago, and a lot has happened in the last six years. So instead of focusing on the enjoyable and creative things in my life, I've been holding together this new computer with duct tape during work hours, then trying to get it to actually work in my off hours.

So basically that combined with holidays means I have no updates for... well... anything. And the Publishing Of Great Things probably won't resume until January 5, because I need another weekend to iron everything out.

(The long version of this story is a lot more amusing and involves a desktop computer power supply actually exploding. But that story is going to have to wait.)

Curveball Audiobook Podcast: Issue One

Submitted by Christopher Wright on

The full first issue of Curveball in mp3 format, as narrated by the author.

Curveball Issue One: Death of a Hero

Duration: 1:00:14

File size: 55.31mb

America's greatest hero lies dead, murdered in his home by an old enemy--but did his knowledge of Project Recall die with him? Meanwhile, in a city of corruption and excess, CB uncovers a strange series of killings the police are trying desperately to keep hidden.

What is Project Recall?

That Which Does Not Dream: Part Four

Submitted by Christopher Wright on
July 20, 1992

The silver-haired man hangs in the air, clothed in a thin white robe, suspended by a power that existed before time. The circle of power that imprisons allows nothing to pass through, in or out, unless willed by its master. He gave up trying to escape long ago, so long ago that he barely remembers the attempts, though the failures still haunt his dreams. He has had neither food nor drink in this prison—the power that sustains it also sustains him, nourishing him just enough to keep him alive and nothing more. Hunger and thirst are ever-present companions: even in sleep he dreams of food and drink.

He keeps his eyes closed, focusing on that hunger and thirst, acknowledging them, then pushing them as far back as he can. He does this every day. Some days it works, others it doesn’t. Today it works, and the hunger and thirst recede to manageable levels. He sighs softly, allowing himself a measure of relief. Today he will be in control. Tomorrow will be another battle.

That Which Does Not Dream: Part Three

Submitted by Christopher Wright on
Airborne

David Bernard shivers in his seat and tries not to show it. The cargo plane isn’t particularly well insulated or heated—enough to keep them from freezing to death, but not much more than that. LaFleur emerges from the cockpit, nods to David, and motions for him to follow as he passes. David gets up, stretches, and follows LaFleur into the cargo area. It’s even colder here. LaFleur, characteristically, doesn’t look the slightest bit uncomfortable.

“It’s time to tell you what we’re doing,” he says.

David nods once and pulls out his notepad from his vest.

“We’re going to try to get to Port Libertad,” LaFleur says. “Unfortunately, there’s no available map, and a compass is going to be useless, but it’s on the west side of the island…”

“Why no map?” David asks.

“Because the island isn’t actually here.”

David looks up sharply. “It isn’t here?”

LaFleur nods. “It’s my fault, I’m afraid.”

David stops writing and puts his notepad away. “Maybe you should talk a little before I start taking notes.”

That Which Does Not Dream: Part Two

Submitted by Christopher Wright on
10 PM

David pushes the map away and laughs.

“Of course it is.”

He hadn’t really put much stock in LaFleur’s explanation of “magic,” brief as it was. He hadn’t disbelieved it, exactly, but it was a level of detail he’d considered unnecessary. They already had people who could fly, manipulate the weather, run at impossible speeds… it was all magic, as far as David was concerned. The fact that some magic appeared to come from a complicated jumble of genetic sequences and some came from… well, spells, apparently—he’d considered that tactically irrelevant.

Now he isn’t sure.

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